Dear Humans and Elves,
Today we have added a setting to turn off the foggy clouds in your cities and have made some UI improvements! We have also changed the Wholesaler, as we announced before, keeping in mind your feedback from last time. For the full release notes, please check below.
- We have introduced a setting allowing you to activate and deactivate the new visual effects for weather. You can find this in the settings menu at the bottom right of the game.
- Many improvements were made in the way the game handles placing streets and street connections.
- Added a tooltip to see how many resources you have available within the menu to buy Knowledge Points.
- Added an icon in the build menu to show clearly which building requires a street connection.
- We will change the way the Wholesaler works. We had already announced this with version 1.17, and have since adjusted it based on your feedback, as we have also announced back then. With the new mechanics of the Wholesaler, you will still be able to buy your non-boosted goods in the Wholesaler, and you can also still pay with either Coins, Supplies or your boosted goods. The change lies in the amount of goods per trade, which from now on depends on the level of your Main Hall (the higher level, the bigger batches you can buy in the Wholesaler), and you can increase this value further by constructing and upgrading the Blooming Trader Guild Ancient Wonder. After every purchase from the Wholesaler, the goods will become a bit more expensive to buy. This increase in price will be reset daily.
- Resolved a discrepancy between tooltips in the unit information screen and within a battle
- Fixed an issue where the Magic Academy could show as disconnected, even though it wasn't
Please let us know your thoughts on this update - we're looking forward to hearing from you in the discussion thread!
Kind regards,
Your Elvenar Beta Team
We have just updated Beta with the following changes:
- Resolved an error occuring when opening the Tournament menu
- Fixed a problem with the displayed population and culture requirements for upgrading buildings
- Fixed a problem with the Fellowship ranking
- It is no longer possible for a disconnected building to produce anything
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