Santuario ronroneante
Este es el último lugar que queda del recipiente perdido de una deidad, un sitio abandonado por los dioses pero profundamente venerado por aquellos que lo recuerdan. Recogida de producción cada 24 horas.
Santuario ronroneante
Este es el último lugar que queda del recipiente perdido de una deidad, un sitio abandonado por los dioses pero profundamente venerado por aquellos que lo recuerdan. Recogida de producción cada 24 horas.
Dichos valores no son fijos.
Aspecto de la colmena
Los Edificios que componen el Set.
Con producciones a 24 horas y en Edad XXI
El set al completo
Los grandes premios...
Y con 260 ya el último
Aspecto del tablero de juego del evento de primavera.
A la hermandad se le ha añadido una nueva pestaña y esta vez relacionada con la torre de la Eternidad.
Nos indica la puntuación obtenida por la hermandad cada semana, mostrando inicialmente las tres últimas semanas.
Vemos como la semana presente (Round 4) esta activa y finaliza en menos de 36 horas y se ha obtenido un primer cofre y 12 esencias celestiales.
La ventana de progresión muestra todos los cofres que se pueden obtener (12) y solo uno de ellos activado.
Así mismo las semanas anteriores muestran si se ha realizado un aporte y cual es dicha cantidad de esencias añadidas para culminar la torre.
Es de esperar que salvo que añadan más páginas se acabe mostrando la puntuación de las ultimas 5 semanas y la vigente en dicho momento.
También muestra el número de participantes, el 1/12 o el 0/12 hace referencia a ello.
La novedad no aporta mucho, salvo lo mencionado y que ver todos los cofres de recompensa activados, reconfortarán nuestro espíritu;)
By Rikke Jacobsen Apr 10, 2024
As the vibrant world of Elvenar reaches its 9th-anniversary milestone, it’s time to reflect on the magical journey we’ve embarked upon together. Over the past nine years, Elvenar has evolved from a mere concept into a thriving community of players, each contributing to the rich tapestry of this fantastical realm.
In this anniversary blog article, we’ll delve into some cherished memories and unforgettable moments from members of the Elvenar team, who share their anecdotes and reflections on the evolution of the game. Together, we’ll reminisce about the moments that have defined our journey and shaped Elvenar into the beloved masterpiece it is today.
Let’s dive into some anecdotes from the Elvenar Team!
“Where does gaming end and love begin? The very question many people
ask the world over. For us, it was sharing the common ground of being
Community Managers on the same project: Elvenar! When I joined the CM
team, I encountered a very helpful CM from another market, who checked
in on me regularly to see if I was doing ok, if I needed any help, how
was my day, what are you up to now? From there we gradually realized how
much we had in common, from gaming to music, to specific niche
interests, and much more. Plans were made to meet up beyond the screen
and see if we were still compatible and happy in the same space. Then
the pandemic hit and like the lives of so many, put the hold button down
on everything. But this gave us even more time to get to know each
other, and the miles between our countries would soon evaporate when
travel was again possible. Fast forward to the present day, we have been
living together for a couple of years now, the wedding is booked for
May 2024 and our future is bright. All because of a game, albeit a very
special one that will always be a part of our personal history, as
without it we would never have met and fallen in love – Thank you
Elvenar!!!!”
“I have been playing on my PL account since the server was launched
in 2015. One of my favorite things at Elvenar was always keeping a
corner of my city just full of pretty Culture Buildings from events,
especially ALL of the Unicorns. By now, I have a small herd that guards
my city and I am always happy to add new ones to my collection. Just
recently, when our community chose a unicorn to be the next
constellation for the upcoming Autumn Zodiac event, I felt like I am
really working on the right game, full of people who love those magical
creatures!”
“Creating new event stories and themes is a joy for us. There’s
nothing more rewarding than seeing players enjoy our creations. As an
example, designing the witty raccoon was a delight. We aimed to tell a
story about a lovable imposter who, though not a bear, wins everyone’s
heart. His strength increases with the food he consumes, which is quite
fitting for his self-centered nature. Seeing players engage with and
appreciate this character has been genuinely heartwarming.”
“One day we got a notice from Office Management that there was a
“surprise” for the whole Elvenar team. We were a little bit suspicious
because we did not know what to expect. Honestly, I thought that there
were some food leftovers. When we discovered that the surprise was a
bouquet of flowers sent by a lovely player to thank the team, we were so
overwhelmed (in a positive way). Everyone was super hyped and proud. We
were even proudly showing the flowers around other InnoGames members!
It was just such a cute gesture. By pure accident, this was also a day
that was chosen as a get-together day in the office so in the evening,
we celebrated a bit.”
“I have some fun facts to share with you!
When I was thinking
about the world map design of Elvenar, I ended up being heavily inspired
by the soccer ball, with the black dots being the player cities, and
the white dots the provinces – who would have thought that the worlds of
Elvenar and soccer are so closely related?
And guess what,
originally, we planned to have three races to select from, not two, with
the Orcs being the third race. But we were afraid that this way every
player would miss out on too much race-exclusive content… and we were
also scared of how this could be balanced fairly between all three
races. It was already a challenge to balance e.g. the battle units for
Elves and Humans. So eventually, we went with Humans and Elves only.
Hmm…
One more: In the original design, Elvenar was planned to be a way more
competitive game, where players could attack each other’s cities. There
would have been another military building besides the Armories, called
“the Guards”, which would help you defend your city. But we decided
against this approach in favor of a more collaborative experience and
peaceful atmosphere, e.g., adding Fellowship Adventures and Tournaments
instead of something like Fellowship Wars.”
As we look towards the future, we anticipate even more adventures, challenges, and memories waiting to unfold in the enchanted world of Elvenar. Whether you’re a seasoned player or a newcomer eager to embark on your own journey, we invite you to join us in celebrating nine years of magic, creativity, and community.
Thank you for being a part of this incredible adventure with us. Here’s to many more years in the realm of Elvenar.