Como siempre tomar con alfileres las novedades del beta ya que pueden tener cambios en cualquier momento y el presente post quedar desfasado.
En estos momento son mas palpables los cambios al tener en la wiki (beta) los valores anteriores (actuales para Arendyll) hasta el nivel 20 y poder ver en el servidor beta los cambios y la tabla correspondiente en el elven arquitect.
Tomo de los Secretos
Tome of Secrets
Nivel | Costes * | Producción * | Efectos | |||||
---|---|---|---|---|---|---|---|---|
1 | 4x4 |
-
|
-
|
-
| 6h 26m |
|
1 in 1d
|
Recompensa por esplorador:
6% de la capacidad de provisiones
|
2 | 4x4 |
-
|
-
|
+140
| 12h 2m |
|
1 in 1d
|
Reward per Scout:
7% of supplies capacity
|
3 | 4x4 |
-
|
-
|
+338
| 15h 50m |
|
1 in 1d
|
Reward per Scout:
8% of supplies capacity
|
4 | 4x4 |
-
|
-
|
+588
| 18h 39m |
|
1 in 1d
|
Reward per Scout:
9% of supplies capacity
|
5 | 4x4 |
-
|
-
|
+888
| 20h 50m |
|
1 in 1d
|
Reward per Scout:
10% of supplies capacity
|
6 | 4x4 |
-
|
-
|
+888
| 22h 36m |
|
2 in 1d
|
Reward per Scout:
12% of supplies capacity
|
7 | 4x4 |
-
|
-
|
+1,278
| 1d |
|
2 in 1d
|
Reward per Scout:
13% of supplies capacity
|
8 | 4x4 |
-
|
-
|
+1,708
| 1d 1h |
|
2 in 1d
|
Reward per Scout:
14% of supplies capacity
|
9 | 4x4 |
-
|
-
|
+2,178
| 1d 2h |
|
2 in 1d
|
Reward per Scout:
15% of supplies capacity
|
10 | 4x4 |
-
|
-
|
+2,688
| 1d 3h |
|
2 in 1d
|
Reward per Scout:
16% of supplies capacity
|
11 | 4x4 |
-
|
-
|
+2,688
| 1d 4h |
|
3 in 1d
|
Reward per Scout:
18% of supplies capacity
|
12 | 4x4 |
-
|
-
|
+3,268
| 1d 4h |
|
3 in 1d
|
Reward per Scout:
19% of supplies capacity
|
13 | 4x4 |
-
|
-
|
+3,878
| 1d 5h |
|
3 in 1d
|
Reward per Scout:
20% of supplies capacity
|
14 | 4x4 |
-
|
-
|
+4,518
| 1d 6h |
|
in 1d
|
Reward per Scout:
21% of supplies capacity
|
15 | 4x4 |
-
|
-
|
+5,198
| 1d 6h |
|
3 in 1d
|
Reward per Scout:
22% of supplies capacity
|
16 | 4x4 |
-
|
-
|
+5,198
| 1d 7h |
|
4 in 1d
|
Reward per Scout:
24% of supplies capacity
|
17 | 4x4 |
-
|
-
|
+5,938
| 1d 7h |
|
4 in 1d
|
Reward per Scout:
25% of supplies capacity
|
18 | 4x4 |
-
|
-
|
+6,708
| 1d 7h |
|
4 in 1d
|
Reward per Scout:
26% of supplies capacity
|
19 | 4x4 |
-
|
-
|
+7,498
| 1d 8h |
|
4 in 1d
|
Reward per Scout:
27% of supplies capacity
|
20 | 4x4 |
-
|
-
|
+8,318
| 1d 8h |
|
4 in 1d
|
Reward per Scout:
28% of supplies capacity
|
* Goods and relics will vary according on the boosted goods of the player |
El cambio es más que sustancial pero difiere de un jugador a otro, ya que juega un papel importante nuestra capacidad de almacenaje. Por lo tanto tener el Capitolio al máximo nivel va a resultar esencial. El mostrado es el resultante de un Capitolio elfo nivel 17, pero que se podría subir hasta el nivel 19 por estar ya en el nivel VII, Hadas y realizada la pertinente investigación obtener más provisiones en cada búsqueda que se realicemos.
Abismo Dorado
Golden Abyss
Con el Abismo dorado repetimos proceso,, todo es exactamente igual que antes, costes, puntos de conocimiento, tiempos, tamaño,... a excepción de la última columna Efectos.
Nivel | Costes * | Producción * | Efectos | |||||
---|---|---|---|---|---|---|---|---|
1 | 3x3 |
-
|
-
|
-
| 5h 2m |
|
0 in 3h
|
Coins Production: 0.75% of coins capacity
Population Boost: 2.25% of working population
|
2 | 3x3 |
-
|
-
|
+109
| 9h 24m |
|
0 in 3h
|
Coins Production: 0.88% of coins capacity
Population Boost: 2.63% of working population
|
3 | 3x3 |
-
|
-
|
+264
| 12h 22m |
|
0 in 3h
|
Coins Production: 1% of coins capacity
Population Boost: 3% of working population
|
4 | 3x3 |
-
|
-
|
+460
| 14h 34m |
|
0 in 3h
|
Coins Production: 1.13% of coins capacity
Population Boost: 3.38% of working population
|
5 | 3x3 |
-
|
-
|
+690
| 16h 17m |
|
0 in 3h
|
Coins Production: 1.25% of coins capacity
Population Boost: 3.75% of working population
|
6 | 3x3 |
-
|
-
|
+690
| 17h 39m |
|
0 in 3h
|
Coins Production: 1.5% of coins capacity
Population Boost: 4.5% of working population
|
7 | 3x3 |
-
|
-
|
+990
| 18h 48m |
|
0 in 3h
|
Coins Production: 1.63% of coins capacity
Population Boost: 4.88% of working population
|
8 | 3x3 |
-
|
-
|
+1,330
| 19h 46m |
|
0 in 3h
|
Coins Production: 1.75% of coins capacity
Population Boost: 5.25% of working population
|
9 | 3x3 |
-
|
-
|
+1,700
| 20h 35m |
|
0 in 3h
|
Coins Production: 1.88% of coins capacity
Population Boost: 5.63% of working population
|
10 | 3x3 |
-
|
-
|
+2,100
| 21h 19m |
|
0 in 3h
|
Coins Production: 2% of coins capacity
Population Boost: 6% of working population
|
11 | 3x3 |
-
|
-
|
+2,100
| 21h 57m |
|
0 in 3h
|
Coins Production: 2.25% of coins capacity
Population Boost: 6.75% of working population
|
12 | 3x3 |
-
|
-
|
+2,550
| 22h 31m |
|
0 in 3h
|
Coins Production: 2.38% of coins capacity
Population Boost: 7.13% of working population
|
13 | 3x3 |
+2,200
|
-
|
+3,030
| 23h 2m |
|
0 in 3h
|
Coins Production: 2.5% of coins capacity
Population Boost: 7.5% of working population
|
14 | 3x3 |
-
|
-
|
+3,530
| 23h 30m |
|
0 in 3h
|
Coins Production: 2.63% of coins capacity
Population Boost: 7.88% of working population
|
15 | 3x3 |
-
|
-
|
+4,060
| 23h 55m |
|
0 in 3h
|
Coins Production: 2.75% of coins capacity
Population Boost: 8.25% of working population
|
16 | 3x3 |
-
|
-
|
+4,060
| 1d |
|
0 in 3h
|
Coins Production: 3% of coins capacity
Population Boost: 9% of working population
|
17 | 3x3 |
-
|
-
|
+4,640
| 1d |
|
0 in 3h
|
Coins Production: 3.13% of coins capacity
Population Boost: 9.38% of working population
|
18 | 3x3 |
-
|
-
|
+5,240
| 1d |
|
0 in 3h
|
Coins Production: 3.25% of coins capacity
Population Boost: 9.75% of working population
|
19 | 3x3 |
-
|
-
|
+5,860
| 1d 1h |
|
0 in 3h
|
Coins Production: 3.38% of coins capacity
Population Boost: 10.13% of working population
|
20 | 3x3 |
-
|
-
|
+6,500
| 1d 1h |
|
0 in 3h
|
Coins Production: 3.5% of coins capacity
Population Boost: 10.5% of working population
|
* Goods and relics will vary according on the boosted goods of the player |
Tal como se ve en la tabla, ahora la producción de monedas y población que obtendremos de esta maravilla dependerá de la población trabajadora y de la capacidad de nuestro capitolio.
En esta otra imagen de mi maravilla en el beta vemos que conseguimos 64.125 monedas y 641 de población al nivel 4. Pero estos valores cambian según nuestra población activa y el nivel de Capitolio.
Recordar que antes los valores a este nivel de esta maravilla era (y sigue siendo hasta que se actualice a la versión 1,27 de 13.200 monedas cada 3 horas y 530 de población.
Endless Excavation
Level | Cost * | Production * | Effects | |||||
---|---|---|---|---|---|---|---|---|
1 | 5x4 |
-
|
-
|
-
| 7h 15m |
|
Reward per Province: 1
Supplies Production: 3% of supplies capacity
| |
2 | 5x4 |
-
|
-
|
+158
| 13h 32m |
|
Reward per Province: 1
Supplies Production: 3.5% of supplies capacity
| |
3 | 5x4 |
-
|
-
|
+378
| 17h 49m |
|
Reward per Province: 1
Supplies Production: 4% of supplies capacity
| |
4 | 5x4 |
-
|
-
|
+658
| 20h 59m |
|
Reward per Province: 1
Supplies Production: 4.5% of supplies capacity
| |
5 | 5x4 |
-
|
-
|
+998
| 23h 27m |
|
Reward per Province: 1
Supplies Production: 5% of supplies capacity
| |
6 | 5x4 |
-
|
-
|
+998
| 1d 1h |
|
Reward per Province: 2
Supplies Production: 6% of supplies capacity
| |
7 | 5x4 |
-
|
-
|
+1,438
| 1d 3h |
|
Reward per Province: 2
Supplies Production: 6.5% of supplies capacity
| |
8 | 5x4 |
-
|
-
|
+1,918
| 1d 4h |
|
Reward per Province: 2
Supplies Production: 7% of supplies capacity
| |
9 | 5x4 |
-
|
-
|
+2,448
| 1d 5h |
|
Reward per Province: 2
Supplies Production: 7.5% of supplies capacity
| |
10 | 5x4 |
-
|
-
|
+3,018
| 1d 6h |
|
Reward per Province: 2
Supplies Production: 8% of supplies capacity
| |
11 | 5x4 |
-
|
-
|
+3,018
| 1d 7h |
|
Reward per Province: 3
Supplies Production: 9% of supplies capacity
| |
12 | 5x4 |
-
|
-
|
+3,668
| 1d 8h |
|
Reward per Province: 3
Supplies Production: 9.5% of supplies capacity
| |
13 | 5x4 |
-
|
-
|
+4,358
| 1d 9h |
|
Reward per Province: 3
Supplies Production: 10% of supplies capacity
| |
14 | 5x4 |
-
|
-
|
+5,078
| 1d 9h |
|
Reward per Province: 3
Supplies Production: 15% of supplies capacity
| |
15 | 5x4 |
-
|
-
|
+5,838
| 1d 10h |
|
Reward per Province: 3
Supplies Production: 11% of supplies capacity
| |
16 | 5x4 |
-
|
-
|
+5,838
| 1d 11h |
|
Reward per Province: 4
Supplies Production: 12% of supplies capacity
| |
17 | 5x4 |
-
|
-
|
+6,668
| 1d 11h |
|
Reward per Province: 4
Supplies Production: 12.5% of supplies capacity
| |
18 | 5x4 |
-
|
-
|
+7,528
| 1d 11h |
|
Reward per Province: 4
Supplies Production: 13% of supplies capacity
| |
19 | 5x4 |
-
|
-
|
+8,418
| 1d 12h |
|
Reward per Province: 4
Supplies Production: 13.5% of supplies capacity
| |
20 | 5x4 |
-
|
-
|
+9,338
| 1d 12h |
|
Reward per Province: 4
Supplies Production: 14% of supplies capacity
| |
* Goods and relics will vary according on the boosted goods of the player |
En la actualidad esta maravilla proporciona a nivel 1 una reliquia cuando se explora una provincia y 2.000 provisiones en 24 horas. Tal como vemos arriba la maravilla de un vecino del beta le proporciona 17.100 provisiones a nivel 1 que le debe de suponer el 3% de su capacidad y esta depende del nivel del Capitolio.
Needles of the Tempest
Level | Cost * | Production * | Effects | |||||
---|---|---|---|---|---|---|---|---|
1 | 3x5 |
-
|
-
|
-
| 6h 14m |
|
-
|
Light Ranged Units Damage: 106%
Training Speed Boost: 15%
|
2 | 3x5 |
-
|
-
|
+136
| 11h 39m |
|
-
|
Light Ranged Units Damage: 107%
Training Speed Boost: 17.5%
|
3 | 3x5 |
-
|
-
|
+328
| 15h 21m |
|
-
|
Light Ranged Units Damage: 108%
Training Speed Boost: 20%
|
4 | 3x5 |
-
|
-
|
+568
| 18h 4m |
|
-
|
Light Ranged Units Damage: 109%
Training Speed Boost: 22.5%
|
5 | 3x5 |
-
|
-
|
+858
| 20h 11m |
|
-
|
Light Ranged Units Damage: 110%
Training Speed Boost: 25%
|
6 | 3x5 |
-
|
-
|
+858
| 21h 54m |
|
-
|
Light Ranged Units Damage: 112%
Training Speed Boost: 30%
|
7 | 3x5 |
-
|
-
|
+1,238
| 23h 18m |
|
-
|
Light Ranged Units Damage: 113%
Training Speed Boost: 32.5%
|
8 | 3x5 |
-
|
-
|
+1,658
| 1d |
|
-
|
Light Ranged Units Damage: 114%
Training Speed Boost: 35%
|
9 | 3x5 |
-
|
-
|
+2,118
| 1d 1h |
|
-
|
Light Ranged Units Damage: 115%
Training Speed Boost: 37.5%
|
10 | 3x5 |
-
|
-
|
+2,608
| 1d 2h |
|
-
|
Light Ranged Units Damage: 116%
Training Speed Boost: 40%
|
11 | 3x5 |
-
|
-
|
+2,608
| 1d 3h |
|
-
|
Light Ranged Units Damage: 118%
Training Speed Boost: 45%
|
12 | 3x5 |
-
|
-
|
+3,168
| 1d 3h |
|
-
|
Light Ranged Units Damage: 119%
Training Speed Boost: 47.5%
|
13 | 3x5 |
-
|
-
|
+3,758
| 1d 4h |
|
-
|
Light Ranged Units Damage: 120%
Training Speed Boost: 50%
|
14 | 3x5 |
-
|
-
|
+4,378
| 1d 5h |
|
-
|
Light Ranged Units Damage: 121%
Training Speed Boost: 52.5%
|
15 | 3x5 |
-
|
-
|
+5,028
| 1d 5h |
|
-
|
Light Ranged Units Damage: 122%
Training Speed Boost: 55%
|
16 | 3x5 |
-
|
-
|
+5,028
| 1d 6h |
|
-
|
Light Ranged Units Damage: 124%
Training Speed Boost: 60%
|
17 | 3x5 |
-
|
-
|
+5,738
| 1d 6h |
|
-
|
Light Ranged Units Damage: 125%
Training Speed Boost: 62.5%
|
18 | 3x5 |
-
|
-
|
+6,478
| 1d 6h |
|
-
|
Light Ranged Units Damage: 126%
Training Speed Boost: 65%
|
19 | 3x5 |
-
|
-
|
+7,248
| 1d 7h |
|
-
|
Light Ranged Units Damage: 127%
Training Speed Boost: 67.5%
|
20 | 3x5 |
-
|
-
|
+8,048
| 1d 7h |
|
-
|
Light Ranged Units Damage: 128%
Training Speed Boost: 70%
|
* Goods and relics will vary according on the boosted goods of the player |
En las imágenes de dos vecinos del beta vemos la maravilla a nivel 1 y 2. Mientras en la imagen inferior esta la actual maravilla tal como la tengo en Arendyll
A pesar de ver un 7% en la actual y un 107% en la nueva, ambos valores son idénticos.
Tan solo se producen una progresiva subida de apenas un 2% desde el nivel 12 al 20.
Donde también hay modificaciones es en la velocidad de entrenamiento del cuartel ya que a nivel 1 va a pasar de un 20% al un 15% y progresivamente irá subiendo hasta llegar al nivel 20 que en vez de estar al 65% pasa a un 70%.
Muchos se llevarán la sorpresa de que el entrenamiento va a ser mas lento, en mi caso tengo un 24% a nivel 2 y si quiero mantener esa velocidad tendré que subirlo a nivel 5 que da un 25%.
Subir 3 niveles para conseguir lo mismo...no creo que agrade demasiado.
Los que tengan la maravilla a nivel 15 en adelante ya no se verán perjudicados por esta medida.
5/4/17
4 nuevas maravillas, 2 para elfos y 2 para humanos se unen a las maravillas que están siendo modificadas.
Las maravillas corresponden a los Elfos, pero tienen su homologas en su versión humana.
El Faro de cristal o El gran campanario tienen diseños diferentes e incluso tamaño, pero comparten todo lo demás. En la imagen inferior podemos ver como se muestra la información si deseamos poner esta maravilla en nuestra ciudad.
A nivel 1 nos permite obtener 41 recursos bonificados al azar por cada ayuda vecinal que realicemos y el tiempo de la ayuda vecinal aumenta un 30%
Anteriormente nos daba según la wiki 8 recursos y ampliaba el tiempo un 13%
El Monasterio o el Santuario corren idéntica suerte. En la imagen superior vemos lo que da a nivel 1, mientras que antes estos valores eran de 1,6% en salud de las tropas y 800 de cultura.
Ahora es 4,50% en salud y un 6% de la cultura que tengamos a nivel 1.
Para ver los valores nuevos y antiguos recomiendo verlos aquí.
Fuentes: